Ti Outdoors simulator (courtesy youtube.com)
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In the video below, we learn why it’s never a good idea to buy stock music for your promo video. We also see Ti outdoors’ V23 Live Fire Video Action Shooting System in action. It’s about friggin’ time! Yes, I know this isn’t the first system that gives square rangers something to shoot at besides a little X on a static piece of paper. But it looks like real time interactive live fire video targets are about to hit the mainstream market. Mark my words . . .

This system will create millions of new shooters. Specifically, all those videogame FPS guys (and a few gals) who know everything there is to know about shooting guns except how to shoot a real gun.

I would dearly love to see some shoot/not shoot drills, ’cause that’s exactly the kind of training armed self-defenders need. And remote shooting competitions? On their way. Here’s the company’s presser:

NEW HOPE, MINN. –-(Ammoland.com)- Range Systems, an industry leader in ballistic rubber commercial range systems, has partnered with Ti Outdoors to co-release a live fire video action shooting system for gun ranges. The new system, called the V23 Live Fire Video Action Shooting System, is the first of its kind in the industry and is revolutionizing the offerings range owners can provide their clients.

The V23 Live Fire Video Action Shooting System projects targets, training exercises and games and was designed specifically for live fire. These videos are projected on a white background in the shooting lane itself. It allows users to shoot targets in a virtual environment that they can’t shoot at traditional ranges.

“Range Systems is very pleased to offer this exciting new product to our commercial range customers,” says Charlie Baker, Founder and CEO of Range Systems. “The V23 Live Fire Video Action Shooting System is the first of its kind in the industry and will challenge shooters of all skill levels. This will provide a new shooting experience each time they return to the shooting range.”

While the V23 Live Fire Video Action Shooting System provides increased challenge and entertainment to the user, it was designed with the range owner in mind. The system requires zero range customization and is compact enough to fit beneath the shelf of a shooter’s booth. The simple plug and play system works in any range with 110VAC and is easy to calibrate.

“Range Systems has a long-standing reputation for building world-class firearm facilities, and at Ti Outdoors we specialize in the simulation target business. Our relationship was developed to provide range operators with a way to “gamify” their shooting ranges” says Greg Otte, President of Ti Training. “The V23 Live Fire Video Action Shooting System allows range operators to better engage and challenge their customers, which leads to increased membership and traffic at each shooting range. It’s a win-win for the industry and we’re excited to be a part of it.”

The V23 Live Fire Video Action Shooting System is now available for shooting range owners and operators with a minimum purchase of two systems per range. Range Systems and Ti Outdoors are currently working on developing additional content specific to the needs of all range operators, including military and law enforcement.

For more information on the products and services provided by Range Systems, email [email protected] or visit range-systems.com. For more information on the products and services provided by Ti Outdoors, email [email protected] or visit tioutdoors.com.

About Range Systems

Manufacturer of Dura-Panel and Dura-Bloc, the original ballistic rubber products, Range Systems designs and builds custom shooting ranges as well as realistic and dynamic training environments for commercial, military, law enforcement, private, forensic, and testing markets. Dedicated to providing unsurpassed, responsive service, Range Systems offers shooting supplies and services worldwide.

About Ti Outdoors

Ti Training and Ti Outdoors manufacture industry leading simulation and training technology for military/law enforcement and commercial indoor ranges. Our systems are made in the USA and feature the latest technologies associated with simulated firearms and other tactical devices.

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    • *snicker*
      My first thought was of my arcade-haunting days… y’all remember Hogans Alley? The crude Shoot-Dont-Shoot game? I loved that thing…

      • We Millennials had Area 51, Maximum Force, House of the Dead, Silent Scope, and (as mentioned above) Time Crisis, among others, in the arcades. They’d have screaming hot chicks and slobs in office attire pop up randomly or be hostages, and if you shot them you lost a life/quarter/token. Time Crisis and House of the Dead got ports, I think. Oh how I miss 90s and early 2000s arcade games…

  1. Hmmm… Makes me think it shouldn’t be too difficult to adapt something like ShootOff to work with a projection of Lethal Enforcers. It’d be time consuming but doable.

    • The system goes in place under the shelf of the lane where you lay your weapon, ammo, etc. If someone is discharging their firearm basically right at their own feet, the problems are going to be a lot greater than shooting the system components.

  2. Every time I see a tech company come out with something seemingly revolutionary and the video refers to ammunition as “bullets” instead of referring to it as “ammunition”, I lose hope. Tech people are not gun enthusiasts, so I don’t see how they can hone a system to be ideal for gun enthusiasts. They will hone it to be what gamers think is ideal because they are gamers, but this isn’t a gamer construct, it’s a gun enthusiast product.

    That said, I saw some stuff like this at Shot and I’m stoked to see this kind of thing become available to try in the next few years.

  3. I would really like to see a few of the indoor ranges in my area adopt this system. I’d be willing to pay a few extra dollars per hour to use a system like this. Shooting static paper targets in an indoor range gets stale. I think that this would not only get experienced shooters into the range more often, but would also attract new shooters who currently spend a lot of time playing first person shooter games on game consoles.

  4. So why are we not putting the cost of it out? It’s not even listed on the website. Are we hiding something?

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