The latest issue of The American Psychological Association’s Bulletin is out! As excited as I am at the prospect of reading “Understanding disclosure decision making and postdisclosure outcomes among people living with a concealable stigmatized identity,” here’s what really caught my eye: “Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review.” For those of you who don’t get wood at the word “tenure,” a meta-review is a study of studies. Make consensus? It sure does! As USMC Private Pyle used to say in his ongoing attempts to induce Sgt. Carter’s apoplectic fits, surprise, surprise, surprise! People who make their living from studying the effects of violent videogames (NB: NOT videogame makers) agree that gun-oriented interactive electronic entertainment makes its players more violent. Or predisposed towards violence. Ish. Maybe. More specifically . . .