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Call Of Duty: Infinite Warfare. Pay-To-Win?

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Call Of Duty: Infinite Warfare is caught in a pay-to-win controversy,” idigitaltimes.com reports. “CharlieINTEL has confirmed that there are supply drop exclusive weapons. As expected, the community is far from thrilled.” Over at the aforementioned link, commentator YoungMurf resembles that remark. “F*ck supply drops.” For those of you unfamiliar with the issue, here’s the problem:

Every leveled-up weapon in the Prototype Lab can be earned via virtual currency called Salvage or by leveraging the supply drop system, which costs real-world money. In Call Of Duty: Black Ops 3, for example, a rare supply drop costs 200 Call Of Duty Points or $1.99, or 30 Cryptokeys.

In other words, because all of the game’s guns can be unlocked through a paid structure, those unwilling to grind for upgrades simply have to shell out a few extra dollars to substitute for the hours of actual gameplay that most players will endure.

To make matters even more troubling, however, the grind seems like it will be quite tedious for those patient masses. If the recent beta is any indication, matches will offer about 10 Salvage per round, and it takes 6,000 Salvage to unlock every tier for a single gun. That equates to 600 games to get every perk for just one weapon!

Geddowdaheah! I thought FPS video games were the ultimate socialist paradise! Infinite Warfare was unlocked today at high noon EST. Somehow I don’t think this controversy will have the slightest impact on the game’s profitability . . .

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