Once a shooter learns proper grip, stance and breathing, it’s time to leave the square range behind. In terms of skills (rather than tactics), it’s time to learn how to draw from concealment, shoot and move, ID cover and concealment and defend yourself from the deck. Do not neglect the latter. Should you be attacked violently, rather than “just” robbed, your opponent or opponents will do everything in his/their power to knock you to the ground. And by “knock” I mean club, stab, slash, punch, kick or shoot you. Given that the bad guy almost always has the first mover advantage, there’s a good chance they’ll succeed. Then what? Then . . .
shoot them—if you’re in imminent danger of death or grievous bodily harm and imminence is imminent. To do be able to do that effectively, you really ought to practice. The world in general, and your sights in specific, look very different down there. Besides, when was the last time you shot upwards?
In the video above, Hex Tactical started the exercise with the shooters on the ground. Practice getting down to the ground. And transitioning from standing to kneeling to laying on the ground and back. As you can see, some of us are a little more, uh, supple than others. No matter. If you know what to do, when the adrenalin’s flowing you’ll do it. And you won’t feel a thing. Until later.
Keeping in mind that the situation in this video can arise: the bad guy orders you to the ground before you can draw. In that horrific circumstance you need to know how to draw and fire from a prone position. So . . . do that too.
Finding a range where you can do any of this can be difficult—to the point where you have to drive hours to get ‘er done. If so, remember that an hour doing practical tactical exercises is worth more than ANY practice at a square range. That is all.